Adding and Removing a Member

Users can be added to groups and removed from groups.

Adding a member

A group owner can add additional members to their group:

  • // Instantiate a user.
    var user2 = KiiUser.userWithURI("Set the URI of an existing user here");
    
    // Add the user to the group.
    group.addUser(user2);
    
    // Save the group on the server.
    group.save({
      success: function(theGroup) {
        // Do something.
      },
      failure: function(theGroup, errorString, addMembersArray) {
        // Handle the error.
      }
    });
  • // Instantiate a user.
    var user2 = KiiUser.userWithURI("Set the URI of an existing user here");
    
    // Add the user to the group.
    group.addUser(user2);
    
    // Save the group on the server.
    group.save().then(
      function(theGroup) {
        // Do something.
      }
    ).catch(
      function(error) {
        // Handle the error.
        var theGroup = error.target;
        var errorString = error.message;
        var addMembersArray = error.addMembersArray;
      }
    );

Make sure to execute the save() method to reflect the changes.

Removing a member

A group owner can remove existing members from their group:

  • // Instantiate a user.
    var user2 = KiiUser.userWithURI("Set the URI of an existing user here");
    
    // Remove the user from the group.
    group.removeUser(user2);
    
    // Save the group on the server.
    group.save({
      success: function(theGroup) {
        // Do something.
      },
      failure: function(theGroup, errorString, addMembersArray, removeMembersArray) {
        // Handle the error.
      }
    });
  • // Instantiate a user.
    var user2 = KiiUser.userWithURI("Set the URI of an existing user here");
    
    // Remove the user from the group.
    group.removeUser(user2);
    
    // Save the group on the server.
    group.save().then(
      function(theGroup) {
        // Do something.
      }
    ).catch(
      function(error) {
        // Handle the error.
        var theGroup = error.target;
        var errorString = error.message;
        var removeMembersArray = error.removeMembersArray;
      }
    );

Make sure to execute the save() method to reflect the changes.